mp.events.add('Enviroment_Start', (timeData, dateData, weather) => {
mp.game.time.setClockTime(timeData[0], timeData[1], 0);
nowTime.Hour = timeData[0];
nowTime.Minute = timeData[1];
let time = `${formatIntZero(nowTime.Hour, -2)}:${formatIntZero(nowTime.Minute, -2)}`;
mp.gui.execute(`HUD.time='${time}'`);
nowDate.Day = dateData[0];
nowDate.Month = dateData[1];
nowDate.Year = dateData[2];
let date = `${formatIntZero(nowDate.Day, -2)}.${formatIntZero(nowDate.Month, -2)}.${nowDate.Year}`;
mp.gui.execute(`HUD.date='${date}'`);
mp.game.gameplay.setWeatherTypeTransition(mp.game.gameplay.getHashKey(nowWeather), mp.game.gameplay.getHashKey(weather), 0.5);
nowWeather = weather;
mp.events.call('authready');
})